Presentations
- OzCHI: Generative Intelligences, Planetary Futures – Sydney (2025)
- DiGRA: Games at the Crossroads – Malta (2025)
- DiGRA Australia – Adelaide (2025)
- DiGRA: Playgrounds – Guadalajara (2024)
- University of Melbourne, Faculty of Education Research Conference – Melbourne (2024)
- The Melbourne, Academic, Games, Play, and Interactive Entertainment (MAGPIE) Launch – Melbourne (2024)
- DiGRA Australia – Melbourne (2024)
Academic Service
- General Board Member – Digital Games Research Association of Australia (DiGRAA) | 2025 – Present
- Member – AI Subcommittee – Digital Games Research Association (DiGRA) | 2025 – Present
- Reviewer:
- OzCHI (2025) · CHI Play (2024–2025) · DiGRA Australia (2024–2025) · DiGRA (2024–2026) · Postdigital Science and Education (2025) · Open Screens (2026)
Creative Practice & Public Scholarship
- Author – Are Video Game Developers Using AI? Players Want to Know, but the Rules are Patchy – The Conversation | 2026
- Creator & Developer – STS (Steam Temporal Satisfaction) Profiles – Research Prototype & Public Tool | 2026
- Panellist – MAGPIE: Connecting Games Academia and Industry– University of Melbourne | 2025
- Contributed perspectives on bridging academic games research with industry practice and collaboration.
- Presenter – Critical Game Analysis & Community Creation– Whittlesea Tech School Fellowship Program | 2025
- Delivered workshops on critical game analysis and creative practice to secondary students.
- Organiser – Building First Nations Cultural Awareness in Tech Development & Research – University of Melbourne | 2025
- Designed and facilitated an interactive workshop focused on cultural awareness in technology and research contexts.
- Organiser – Cybernetic Futures Showcase– Melbourne Design Week| 2025
- Coordinated a public showcase for students enrolled in the Game Design course – hosted at Melbourne Connect.
- Contributor – Distraction Exhibition– Science Gallery Melbourne | 2025
- Contributed research-informed content to a public exhibition engaging audiences with contemporary digital culture.
- Contributor – Playful Paths: A MAGPIE Campus Adventure (ARG) – Being Human Festival | 2025
- Contributed a research summary and avatar design for players to uncover.
- Technical Coordination – TASA & AARE Sociology of Education Symposium– University of Melbourne | 2022
- Supported live delivery of a hybrid public symposium, coordinating AV, Zoom participation, and technical troubleshooting.
- Organiser – Be Here, Be Heard Annual Symposium– University of Melbourne | 2021
- Co-organised a faculty-wide online symposium centring student voice, and wellbeing in COVID-era Arts education.
Teaching
- Head Tutor – Game Design (INFO30009) – University of Melbourne | 2023 – Present
- Coordinate tutorials, assessment, and marking teams for an advanced undergraduate game design subject.
- Support curriculum delivery linking design practice, technical systems, and player experience.
- Tutor – Internet Communications (MECM20003) – University of Melbourne | 2023 – Present
- Teach platformed communication, digital cultures, and media infrastructures.
- Support student projects analysing contemporary online systems and practices.
- Guest Lecturer – Video Games: Remaking Reality (CCDP10003) – University of Melbourne | 2021 – Present
- Deliver guest lectures on games, culture, creative practice, and industry contexts.
- Blended Synchronous Learning (BSL) Support – Melbourne Graduate School of Education, University of Melbourne | 2022 – 2023
Research:
- Research Assistant – Faculty of Arts (Between the Lines)– University of Melbourne | 2025
- Recruited and conducted 20 in-depth interviews with undergraduate students.
- Investigated experiences of racism in tertiary education and their understanding of racism presented through a purpose-built video game.
- Research Assistant – Centre for Wellbeing Science – University of Melbourne | 2024
- Recruited international professionals across game design, health advocacy, research, and industry consultation.
- Assisted in convening and analysing expert panel discussions on the feasibility of integrating wellbeing values into commercial games.
- Research Assistant – Faculty of Education – University of Melbourne | 2022 – 2023
- Collected and analysed social media posts as empirical data.
- Undertook a structured literature review of relevant academic and policy sources.
- Research Intern – University of Sydney / University of Melbourne (Joint Project) 2024
- Conducted data analysis of Wikipedia datasets using R.
- Collected, cleaned, and visualised large-scale data.

Professional & Administrative Experience
- Admissions Officer – Graduate Students Hub, University of Melbourne | 2022–2024
- Processed high volumes of graduate applications, coordinating academic assessment and documentation.
- eAssessment IT Support Officer – Monash University | 2022
- Supported digital assessment and technical delivery of online examinations.