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Presentations

  • OzCHI: Generative Intelligences, Planetary Futures – Sydney (2025)
  • DiGRA: Games at the Crossroads – Malta (2025)
  • DiGRA Australia – Adelaide (2025)
  • DiGRA: Playgrounds – Guadalajara (2024)
  • University of Melbourne, Faculty of Education Research Conference – Melbourne (2024)
  • The Melbourne, Academic, Games, Play, and Interactive Entertainment (MAGPIE) Launch – Melbourne (2024)
  • DiGRA Australia – Melbourne (2024)

Academic Service

  • General Board Member – Digital Games Research Association of Australia (DiGRAA) | 2025 – Present
  • Member – AI Subcommittee – Digital Games Research Association (DiGRA) | 2025 – Present
  • Reviewer:
    • OzCHI (2025) · CHI Play (2024–2025) · DiGRA Australia (2024–2025) · DiGRA (2024–2026) · Postdigital Science and Education (2025) · Open Screens (2026)

Creative Practice & Public Scholarship

  • Author – Are Video Game Developers Using AI? Players Want to Know, but the Rules are Patchy – The Conversation | 2026
  • Creator & Developer – STS (Steam Temporal Satisfaction) Profiles – Research Prototype & Public Tool | 2026
    • See: https://sts-profiles.netlify.app/.
  • Panellist – MAGPIE: Connecting Games Academia and Industry– University of Melbourne | 2025
    • Contributed perspectives on bridging academic games research with industry practice and collaboration.
  • Presenter – Critical Game Analysis & Community Creation– Whittlesea Tech School Fellowship Program | 2025
    • Delivered workshops on critical game analysis and creative practice to secondary students.
  • Organiser – Building First Nations Cultural Awareness in Tech Development & Research – University of Melbourne | 2025
    • Designed and facilitated an interactive workshop focused on cultural awareness in technology and research contexts.
  • Organiser – Cybernetic Futures Showcase– Melbourne Design Week| 2025
    • Coordinated a public showcase for students enrolled in the Game Design course – hosted at Melbourne Connect.
  • Contributor – Distraction Exhibition– Science Gallery Melbourne | 2025
    • Contributed research-informed content to a public exhibition engaging audiences with contemporary digital culture.
  • Contributor – Playful Paths: A MAGPIE Campus Adventure (ARG) – Being Human Festival | 2025
    • Contributed a research summary and avatar design for players to uncover.
  • Technical Coordination – TASA & AARE Sociology of Education Symposium– University of Melbourne | 2022
    • Supported live delivery of a hybrid public symposium, coordinating AV, Zoom participation, and technical troubleshooting.
  • Organiser – Be Here, Be Heard Annual Symposium– University of Melbourne | 2021
    • Co-organised a faculty-wide online symposium centring student voice, and wellbeing in COVID-era Arts education.

Teaching

  • Head Tutor – Game Design (INFO30009) – University of Melbourne | 2023 – Present
    • Coordinate tutorials, assessment, and marking teams for an advanced undergraduate game design subject.
    • Support curriculum delivery linking design practice, technical systems, and player experience.
  • Tutor – Internet Communications (MECM20003) – University of Melbourne | 2023 – Present
    • Teach platformed communication, digital cultures, and media infrastructures.
    • Support student projects analysing contemporary online systems and practices.
  • Guest Lecturer – Video Games: Remaking Reality (CCDP10003) – University of Melbourne | 2021 – Present
    • Deliver guest lectures on games, culture, creative practice, and industry contexts.
  • Blended Synchronous Learning (BSL) Support – Melbourne Graduate School of Education, University of Melbourne | 2022 – 2023
    • Provided technical and pedagogical support for digital teaching delivery and assessment systems.
      • (EDUC20075)(EDUC30067)(EDUC90419)(EDUC90376)(EDUC90428)(EDUC90629)(EDUC90640)(EDUC90902)(EDUC90906)(EDUC90954)(EDUC91001)(EDUC91062)(EDUC91116)(EDUC91181)(EDUC91185)

Research:

  • Research Assistant – Faculty of Arts (Between the Lines)– University of Melbourne | 2025
    • Recruited and conducted 20 in-depth interviews with undergraduate students.
    • Investigated experiences of racism in tertiary education and their understanding of racism presented through a purpose-built video game.
  • Research Assistant – Centre for Wellbeing Science – University of Melbourne | 2024
    • Recruited international professionals across game design, health advocacy, research, and industry consultation.
    • Assisted in convening and analysing expert panel discussions on the feasibility of integrating wellbeing values into commercial games.
  • Research Assistant – Faculty of Education – University of Melbourne | 2022 – 2023
    • Collected and analysed social media posts as empirical data.
    • Undertook a structured literature review of relevant academic and policy sources.
  • Research Intern – University of Sydney / University of Melbourne (Joint Project) 2024
    • Conducted data analysis of Wikipedia datasets using R.
    • Collected, cleaned, and visualised large-scale data.

Professional & Administrative Experience

  • Admissions Officer – Graduate Students Hub, University of Melbourne | 2022–2024
    • Processed high volumes of graduate applications, coordinating academic assessment and documentation.
  • eAssessment IT Support Officer – Monash University | 2022
    • Supported digital assessment and technical delivery of online examinations.

 

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