This article was originally published on Doublejump.
Infinite – Beyond the Mind hits with a nostalgic edge and showcases some of the best qualities an indie title can offer. Published by seasoned indie publisher Blowfish Studios, Emilie Coyo’s debut release has a unique art style and a punchy soundtrack, and — perhaps most importantly — it’s brimming with the energy and passion of its developer.
The game has players choose between two one-woman armies, Tanya (the blonde-haired, scarf-rocking adventurer) and Olga (the bare-footed, white dress-clad badass). Living in the tyrannical Beljantaur Kingdom, one of the women — the one you don’t choose — finds herself abducted by Queen Evangelyn and the other is forced to rescue her friend and take down the evil queen in the process. In this pixel-art, 2D action-platformer that offers swathes of unique chibi-style enemies, fluid combat and bulletstorm sequences, momentum is the clear focus.
Infinite – Beyond the Mind wastes no time jumping into the action: you take one click to choose between solo and co-op, one click to choose your character and one click to choose your difficulty, then there’s 30 seconds of expositions and the action begins; 16 distinct worlds whir by as you dash, jump and slash through threats that escalate with every level.
Much like the level design, the boss battles are dynamic experiences and present a fresh challenge for each world. Visually engaging with powerful attacks and phases, taking down a big bad is a hard-won triumph that feels satisfying even in the replays. Except for the second-last boss. The penultimate bad guy is an insta-death, wall-jumping game of patience that utterly stalls the flawless execution of momentum found throughout the rest of the game.
After a solo run, I wrangled a second player to join me for a co-op run on Easy mode and, for the most part, Infinite – Beyond the Mind balances the co-op experience quite well. Every level offers branching paths to reach the goal with verticality as the main divide; in the co-op mode, players need to share the same screen space and straying too far apart teleports one player to the other. This creates some fun opportunities in ground cover, with one player running down commandos on the roof while the other handles tanks on the ground.
The co-operative mode does start to strain in later levels, where the platforming becomes more complex and players occasionally need to share the same pixel to navigate certain obstacles. There is also a particular bubble-jumping section over a pit that, while short, induces trauma by constantly triggering the player teleport mechanic and risking that dreaded Game Over screen.
When the jankiness rears its head in the co-op mode, though, the overall game and level structure picks up the slack. Restarting levels isn’t daunting, as the focus shifts to a speed-run rather than wave clearing, and that applies to the entire game; Infinite – Beyond the Mind is designed for replays, chasing quicker times, higher scores and the ecstasy of getting through the gauntlet that is its Expert mode.
Infinite – Beyond the Mind is short and sweet, with my shortest playthrough recorded at four hours and an achievement/trophy structured at a one-hour completion. Available on Xbox One, PS4, Switch and Steam for $12.95 AUD, Infinite – Beyond the Mind is well worth the retail price and I’m more than invested in what Emilie Coyo does next, whether it’s new titles or more Infinite – Beyond the Mind.
Infinite – Beyond the Mind is an action-packed delight that builds momentum from the first chibi-styled enemy to the final bulletstorm blowout. With a few rough edges, this indie title offers a solid platforming experience for both solo players and co-op setups to replay and master.
Tom reviewed Infinite – Beyond the Mind using a retail Xbox One code provided by Blowfish Studios.
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